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You came to JJ’s aid in Episode 2, and now he needs your genius once again! He has made his way to the site of the treasure, but he’s stumped. He has sent you scans of the temple layout along with all of his knowledge pertaining to the Joro people.
Can you solve the puzzles and decipher the code?
Includes: An envelope, A range of clues, An episode guide (Flow Card).
How to Play:
1) Carefully open the envelope and examine the items. Everything you need to get started is inside!
2) Solve the escape-room style puzzles, find clues and crack codes.
3) If you get stuck on this self-guided adventure, you can access hints within the gameplay interface at www.playtheescapemail.com
4) Repeat and play the next episodes in the season.
Recommended for ages 15 and up.
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